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Non-Voluntary loneliness 

This real-life project circled around the question on how to combat non-voluntary loneliness in the city of Helsingborg, Sweden. The task was to develop a prototype that would help the target audience to find a way out of their loneliness. The design team worked closely with the city's officials and divided the project into the following phases:

Design Research & Insights

Analyzing current service systems

Interviewing different stakeholders & experts

User survey

Creating personas & user journeys based on user surveys

Concepting

Concept exploration 

Development of concept space

Choosing final concept & developing it further

Prototyping

Prototype development 

Prototype user testing

MAIN TAKE-AWAYS

Real life client

Ecosystem mapping 

Concept exploration

Prototyping

User testing

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